WARNING: DO NOT COPY/PASTE CODE FROM THE GUIDE INTO THE EDITOR – IT THROWS UP FANCY QUOTES AND APOSTROPHES THAT WILL BREAK YOUR ABML/SEL CODE
I’m working on it…
edit: i think it’s ok now, but tbh this guide series is so out of date I need to rewrite it. A lot is much easier now…
With thanks to the Perl Community and Larry Wall, I like to think that fightingfantasy.net also tries to…
‘Make the easy things easy and the hard things possible’
Introduction to Creating Adventures
Once you have played a few adventure gamebooks, like many people you may have thought, ‘This is cool, I wonder if I could write one of these’. If so you are in the right place. Using fightingfantasy.net’s in built editors in the game section make making a gamebook playable on the internet has never been easier.
fightingfantasy.net has created a basic language called ABML (short for Adventure Book Meta-Language) for this very purpose, but don’t be scared off by this name, we are going to great lengths to make sure you have to understand as little as possible of the technical details of how these things work, so you can concentrate on making exciting stories for us to read and play.
All you need is to understand 2 very simple ABML phrases to start writing your own action packed adventures that others can play – read this short How Do I? to get started.
Once you have mastered that, the next step is ABML – Beyond the Basics
Of course there is still a lot more to writing adventure gamebooks than having a great editor to write them in, and a place to show off your creation in all its glory. You will have to keep track of where your different story threads are going, and make sure you have tied up all the different paths before a story is complete. Here at fightingfantasy.net we are working very hard at creating yet more features to the editor to make this easier, and will be writing articles on how you can organise your stories better. Keep checking the news for updates and new article announcements!