Not tested though so might still be buggy
Category Archives: FightingFantasy.net News
Having a rethink
I may not delete the site after all…
We’ll see after I have a rethink.
Goodbye.
WARNING: I will at some point in the near future be deleting fightingfantasy.net
Reason: Somebody with a small mind and a lot of hatred has targetted my site with a massive spam campaign. There is a lot of very unsavoury links posted on the forum section which shows what kind of people are behind this.
The CMS and Forum (WordPress) frontend has been rendered unusable by a flood of over 6,000 spambots. Honestly it felt like one of the final scene of the Matrix trilogy where the underground cave was flooded by hunter-seekers, except there was no Neo to EMP them all.
It will depend on when I have the mental energy and strength to deal with this as to when exactly the deletion will happen. I will try to save as much of the bespoke work as possible, i will not be able to save anything from the front-end though.
Also most accounts will be deleted in the bespoke area so anybody that actually does have work they want to save wopuld be advised to save it now, the creation area has a backup facility you have access to on the Creation Overview page.
To my hater(s) out there, well done you sad miserable piece(s) of shit.
Apologies for delays
Really just not been up to any development work for quite a while now. Will post as soon as I get started again.
Some Editor Buttons broken
Some of the buttons in the Editor are currently no longer functional due to removing the Pretty Editor. This will be rectified in time.
Game System Fixed (hopefully)
After much debate with the webhosts and a little work on my part the gamesystem appears to be functioning again, please let me know if you have any difficulties!
Gamebook System Down
Unfortunately due to my Hosts moving to new Servers none of the Perl Modules I use were installed during the migration and my entire gamebook system is non-functioning.
I am currently debating whether I will spend the week or so necessary to remedy this situation as to be frank, almost nobody appears to use the system anyway.
Randomizer Bug – Possibly FIXED
Up until now I was unaware of a Bug in the Randomizer, whereby some references may have ended up self-referencing. I have now implemented a fix that seems to have worked, but please be aware of this in the eventuality you used it. Testing of the fix is still underway.
Combat Full Editor Button fixed
The Editor button that allows you to make Complex Combats easily was bugged, it is now fixed.
New ‘inv’ attribute added to tt tag.
The ‘inv’ attribute stands for ‘if not visited’ and will easily let you restrict the option to turn to a reference if it has already been visited. Please see the ABML documentation for details.